﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Runtime.Serialization;

namespace BusinessObjects
{
    /// <summary>
    /// The thing you put on the map when the event needs to appear on the map.
    /// </summary>
    [DataContract]
    public class Quest : GameObject
    {
        public string ImagesDirectory
        {
            get;
            set;
        }

        public BuildQuestTypes QuestType
        {
            get;
            set;
        }
    }
}
